- #Persona 4 golden difficulty how to#
- #Persona 4 golden difficulty plus#
- #Persona 4 golden difficulty free#
Most of the Personae I've been fusing have been oriented towards physical attacks, so SP is not that much of a worry the SOS system plus some of the TaP sodas I had at that time were helpful for regaining SP Shuffle Time is incredibly useful, especially with the Sweep Bonus, and it can net you stuff like regaining SP/HP, boosting a Persona's stats and, one that's been way too useful, the "Skill Level Up". The castle? Even then, I didn't have any difficulty. If the type of Persona I'm aiming for also has the supplement of bonus S. If we are talking about efficiency by the time you need more than 3 or 4 Persona at a time to match Social Links you should already be at the maximum 12 capacity anyway.ĭepends on the kind of Persona I'm aiming to fuse, really.
Since there is no compendium rate hike and it is really easy to earn money in Persona 4 you don't have to worry too much about managing who you need to socialize with. You can fuse them into stronger Persona later or just abandon them. Then, when it is time to leave the TV, pull out the cheapest dudes that you don't already have for Social Linking. In general until later on in the game you should have two or three "Power Arcana" that you will mostly use, with a backlog of additional Personas that have useful skills. For example I maxed out Kanji's Social Link as soon as possible (and Hidetoshi in Persona 3 so I guess I like Emperors) so I used and fused lot of Emperors who are all about physical and electricity. For the most part you are going to be fusing Persona that you have high S.Links with, which will end up kind of determining you playstyle. No Akihiko to cast all the debuffs on so you can focus on dealing sick damage :(. Towards the end of Persona 4 you are pretty much a support machine because nobody learns Debilitate. Not only just what you can hold but what your party lacks. (or to put it into perspective of P4 Izanagi at level 5 would probably cost somewhere between 12,000 - 15,000 I normally do when I play Persona is fuse who you are strongest with or need to fill gaps in your arsenal. On Very Hard do they put on the really dumb 4x cost of pulling Personas from the compendium like Hard does in Persona 3? No more 2.5 million Yen Odin's, please. Running out of SP at that point is quite easy, and there is no easy way to get it back without some lucky chests and copious amounts of TaP Soda.ĭoes anyone know how hard P4G is on Very Hard? I played through Persona 4 on Hard (or expert whatever they called it) and I could one-day most dungeons. The first one can be a little rough to finish in one day. I just want to absorb the world and the said: I don't play the Persona games for challenging gameplay. Have never done anything but Normal, personally. Quick question about fusing: do you fuse whatever is strongest or do you try to have the types that correspond to your S.links? Or does that not factor in raising links? It's still early but I could probably do better about fusing. It's one thing to tap out early because one just doesn't want to deal with the grind, and another to tap out because one actually can't continue. A young adult finds themselves displaced. If people were just skipping every Shadow, how would they be able to face the bosses at the end of the dungeons? I think one would have to be really clumsy at managing their team's resources or not fusing Personae adequately to actually not be able to do them in one day. Persona 4 Golden begins as every installment does. No, I face every Shadow I come across and explore entire floors before going up the stairs (until I hear the ominous sound of chains) and, even by doing that, I've finished every dungeon in the game in a single day so far. Even if the solution is to make leveling slower after a certain point or more boring, that’s still better than just leaving such easy loopholes around to use.I don't do dungeons in one day though, so I guess you guys just avoid shadows and go straight for the stairs. A Persona game needs to have some kind of anti-grinding effect in place, or players can just power level to victory with little effort. This infinite loop of potential can destroy the later game difficulty, which is not quite balanced to take this strategy into account.
#Persona 4 golden difficulty free#
Persona 4 is all about balancing the time inside and outside of dungeons, and if the dungeon aspect becomes so easy, the player can spend even more of their free time boosting their social links and stats, further increasing their power.
This makes grinding for levels and spending cash much easier, and the player now can spend less time in a dungeon without being under leveled and broke.
#Persona 4 golden difficulty how to#
Once a player figures out how to abuse this system, they can exponentially boost their EXP and money gains. An example of Persona 4 Golden’s Shuffle TimeĪ Sweep Bonus ensures that the following battle will result in another Shuffle Time event, where you can potentially get a Sweep Bonus again, and the cycle continues.